When said gunishment begins, it’s time to zoom into the contested hex, which becomes its own hex-based map (pleasingly faithful to what was there on the strategic scale) with the troops laid out ready for turn-based fun. You spread your cities across the strategic map, doing all the usual stuff like moving up a tech tree, wiping out rogue NPC settlements, and gunishing or diploming your rivals. Planetfall is a tactical combat game resembling a hex-based XCOM on a large scale, wrapped in a civ-like strategic layer (I’d call it a 4X, but given the term came from a 1993 preview of Master of Orion, I’m beginning to feel like either the term, or the genre, should move on). But then, I would have missed out on the rich, dense marrow within. Like a jaded ogre examining bones for shreds of meat, I nearly tossed it aside with a grunt, letting it plonk down the bone-hill into the Steam refunds ossuary. I’ll be honest, I came dangerously close to not recognising Age Of Wonders: Planetfall for what it is: a solid, well-designed strategy game.
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